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Halcyon Winds

A build delayed, a plan reevaluated Dev Update #23

Game Beats

A lethal virus has infected Treasure Island,San Francisco. It is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC), to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

In Cepheus Protocol, you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. You can fire bombs and leave no trace of human life behind or you can try and save everyone at the cost of your squad’s safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days progress. The Infected will mutate and adapt to the player, creating a challenge at every turn.

You will control fully customizable teams that you will send into the infection zones to do CEDA Missions, help civilians, or just seek out Patient 0 . You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them with specific tactics.

You will have to use all the tools in your arsenal and research the plague to discover its origins. You will use your knowledge to cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0, a unique carrier with special abilities that gets stronger as the days progress. You will be confronting and fighting her over a span of main missions and side objectives riddled across the island.

A build delayed; a plan reevaluated
Update Dev Update #22

We also twitched streamed last night a full review of our build and discussed problematic zones. Take a listen here! These videos expire in about 30 days so watch them soon! Over the past 2 weeks we had quite a few technical issues crop over from animation to level design and we’ve been working to optimize, get in the final elements and test them internally.

Concept Art

Some mood paintings were suggested for the ending cutscene shots.

Some artists worked on the next chapter of the main section

Level Design

Thad worked on finalization of zones 7, 8 and 9.

Vesa worked on the final construction assets


Derek worked on the various walls and building systems


Dimitry worked on the Commercial Set some more over the week

Elfrain worked on the Parking Complex modular set

Vlad worked on misc objects

Fabian worked on the yachts and various boat types and the patio area meshes

Roberto worked on the drawers

Clara and the other animators Bree and tyler worked to get the infected and military animations imported back into the engine for our next internal deadline.


Currently we are seeking talented individuals in the following roles. It should be noted the project is post launch compensation and we are incredibly willing to work with any individuals schedule that might be interested. Feel free to send me an example at with your reel.portfolio and/or website.

  • 3DMax Animators
  • Prop Modeling
  • Level Designers

Email : recruitment@halcyonwinds.com

Community Discord Server

We started a Discord! Join it and support the game we’re still turning on the lights so it will be more filled in over the next few days!

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